![]() ![]() When you score a critical hit with this weapon, it does an additional +2d8 damage. ![]() Maiming 2 Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point.Stacks up to 15 times.) This effect may trigger once every three seconds. ![]() (-1 penalty to Armor Class, -1% of its Fortification. Destruction Destruction: On Hit: Your target gains a stack of Armor Destruction.Feybane 2 Feybane 2: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs.+2 Enhancement Bonus +2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.Skills, except UMD ( Competence bonus): +5 to +20īound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire.Ability ( Enhancement bonus): +1 to +14.Spell Power ( Enhancement bonus): +38 to +153.Flametouched Iron Flametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.Weakening 1 Weakening 1: This weapon saps the power and might from your enemies, dealing 1 Strength damage on each hit.Monstrous Humanoid Bane 2 Monstrous Humanoid Bane 2: This weapon is attuned specifically to hunt those who are descended from monsters dealing an additional 2d10 bane damage vs.Chilling 2 Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.+1 Enhancement Bonus +1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls. ![]()
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